RIZALDI IBNU MOHAMAD

Welcome to my personal website

About Me

I am a Junior Software Engineer with a passion for Web Development and Game Programming.

Education

  • Bachelor of Informatic Technology, University of Musamus Merauke, 2024

Work Experience

  • IT Staff at Rumah Sakit Umum Daerah Merauke (2025 - Present)

Skills

  • HTML, CSS, JavaScript, PHP, MySQL, Laravel, C#, Unity
  • Git & GitHub

Interests

  • I enjoy procrastinating.

Projects

3D Portfolio Website

Simple 3D website with immersive 3D visuals to showcase my projects.

Technologies: HTML, CSS, JavaScript, Three.js, Vite, Blender

Check The Website
project-1-1 project-1-2 project-1-3

Hospital Laboratory Web System

Hospital laboratory web system featuring document issuance authentication for faster processing.

Technologies: PHP, MySQL, Bootstrap, JavaScript, jQuery, Chart.js

project-2-1 project-2-2 project-2-3

System Information Administration of Population

A website designed to assist village officials in the resident data collection process and the issuance of official documents. The website speeds up the document issuance process, reduces human error in data input, and improves overall efficiency.

Technologies: PHP, MySQL, Bootstrap

project-2-1 project-2-2 project-2-3

Shooting Stars

A 2D top-down shooter developed in one week for an exam, designed to run without bugs. The boss battle features two stages, with transitions triggered by the boss’s health points. This project received an A score in the Interactive Media subject.

Technologies: C#, Unity, Visual Studio

Check The Game
project-3-1 project-3-2 project-3-3

Bad Weather Taxi

A 3D isometric game inspired by Crazy Taxi, developed in one week for the Brackeys Game Jam. The game received positive feedback from participants, particularly for its storm and lightning mechanics.

Technologies: C#, Unity, Visual Studio

Check The Game
project-4-1 project-4-2 project-4-3

Cell In Rogue

A 2D top-down roguelike shooter featuring a procedurally generated arena. Developed using Unity to implement character movement, shooting mechanics, enemy AI, an upgrade system, and procedural arena generation. Completed the development in less than two months and earned an A grade for my undergraduate thesis.

Technologies: C#, Unity, Visual Studio, Aseprite

Check The Game
project-5-1 project-5-2 project-5-3

Let's Connect

Feel free to drop me a message! Always open to collaborations, discussions, or just sharing ideas.

Contact Me

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